Gran Turismo 6 or Forza 5?

With the recent release of Gran Turismo 6 for the PlayStation 3 and Forza Motorsport 5 for the Xbox One gamers have quite the decision to make when spending their money. Which game is worth your time and dollars?

Image via the wiki

Image via the wiki

Both games are certainly stunning visually but what’s behind that shiny veneer? While the answer differs for each game, it’s not a positive answer for either game.

In the case of Forza 5 fantastic driving simulation physics and next generation graphics are mired among microtransactions, weird opponent driver AI, and poor menu design.

The microtransactions are bothersome as you’ve already paid $60 for the game but are constantly reminded to spend more money by purchasing tokens that you then use to unlock cars. While this system was in Forza 4, it was implemented in a much more subtle way and you didn’t feel penalized if you choose to not spend more money.

The artificial intelligence for the cars you race against is the much touted “Drivatar” system. The way this system works is that the game monitors how actual people drive in the game and then uses that data to build profiles of driving styles. The game then uses these profiles to pilot the cars you will race against online or off. This sounds terrific on paper but neglects one fact, that people drive like utter assholes in Forza. This results in the AI drivers constantly hitting you, rear ending you entering turns, and generally doing their best to run you off the road. You are unable to escape this as you did in previous games, by simply playing single player, as this Drivatar AI is used in every race in Forza 5.

Lastly, Forza 5 eschews the excellent menu design of 4 and chooses to make race selection much more difficult. Instead of displaying races suitable for the car you are using, it displays races for set categories of cars. The cynic in me says this is to help promote gamers wanting to use tokens in order to have the proper car for the next race.

Gran Turismo 6 also presents excellent simulation physics and sharp graphics but continues the legacy of GT5 with outdated menu design and fewer features than it’s competitor.

It helps to know the history of Gran Turismo to understand where GT is at today. GT was the pinnacle of simulation driving games until an extremely prolonged development for GT5 caused fans to look elsewhere. Those fans flocked to Forza and multiple games were produced in the wait for GT5. This allowed the Forza developers to add features and react to consumer feedback more quickly. Due to this, when GT 5 came out it felt like a game that was 5 years old partly because it started development then and most of the design designs never changed.

GT 6 suffers from some of these same ills because it hasn’t had the opportunity to cater to consumer wants through multiple game iterations. This leads up a game that feels old and outdated. Once you get past the “game” and actually get behind the wheel, GT 6 shines.

With that all out of the way, which should you buy?


I think anyone looking to purchase a top notch driving game would be best served by buying Forza 4. 4 is missing the glaring flaws of 5 and GT 6, while it’s dated release means 4 now can be found in bargain bins.

See For Yourself If Group B Cars Are Too Fast To Race

Dirt 3 released a new trailer this week, one that inspires nostalgia for a popular era of rally racing.

Dirt 3, developed and published by Codemasters, is the newest release in the Colin McRae series of rally racing games. Most of the marketing to date has showcased the gymkhana segments of the game, a style of motorsports that has gained favor with a younger, flat-brimmed hat wearing crowd.

This new trailer is geared towards a different crowd, one that remembers the era of rally racing that appeared in the documentary Too Fast To Race. That documentary showcased the awesome power of the Group B cars that assaulted every surface they appeared on. This trailer replicates that same brutality those cars demonstrated on the rally circuit.

I can’t wait to get behind the wheel of one of these fabled machines when the game is released on May 24, 2011.

Grab Turismo 5 delayed. Again.

I think the easiest thing to do would be to delve into the news archives, grab a story about a Gran Turismo delay and update the dates and drop a few pop culture references to make it current. Let’s discuss Gran Turismo 5 being delayed, again, just for fun any ways.

Gran Turismo 5

Yes, the much anticipated GT5 has been delayed again according to the US Playstation blog. They pushed the game from November 2nd to the nebulous “holiday season”.

I think at this point Polyphony has dropped the ball so severely that all topics are on the table. There must be something fundamentally required to gameplay that is still broken at this point to prevent the release of this game. Polishing an expansive feature set that is eclipsing Microsoft levels of feature creep is not a valid excuse to prevent salivating fans from getting the game they’ve desired for so long.

What do you think is preventing the release of this game? Do you still care about this game or have the developers cried wolf one too many times?

While you waited for Gran Turismo 5…

Gran Turismo 5 has had an extremely long development cycle, more than double what most AAA video game titles typically have. Gran Turismo 4 was released in North America on February 2005 and many events have transpired in the time between that game’s release and the proposed release date of November 2nd for GT5. Here’s a few highlights from that time frame.

March 22, 2005 – God Of War is released for the Playstation 2. Two more sequels to the franchise have been released to date as well as a PSP title and a high definition remastering of the original two games for the PS3. A second PSP game is being released on the same date as GT5, bringing the total number of games released between GT4 and GT5 to five for the GoW franchise.

March 24, 2005 – Speaking of the PSP, it was released on this date in the US. That system has seen two updates to its hardware and is rumored to have a third in development.

Continue reading While you waited for Gran Turismo 5…

Best. F1. Simulator. Ever.

Leave it to the Germans to pursue perfection in a methodical and unending fashion. I’d argue with their methods, but it is hard to dispute the superiority of their creation. Under the auspices of “studying how humans experience the sensation of motion” the Max Planck Institute for Biological Cybernetics created the greatest F1 driving simulator in existence.

This thing is crazy, it uses a robotic arm supporting the user in a simulated drivers compartment that features force feedback controls. The arm holds the driver about 6 feet off the ground and must offer quite the experience based on the video. Oh, did I forget to mention there is video? Check out the video of this awesome piece of engineering achievement in action after the jump.

Continue reading Best. F1. Simulator. Ever.

Gran Turismo CE Details

Details for the Collector’s Edition of Polyphony’s upcoming release of Gran Turismo 5 have been announced and fans won’t be disappointed. Well, if they haven’t been disappointed by the endless delays and broken release date promises it’s doubtful they’d be bothered by a sub-par collector’s edition.

The CE will be available for purchase at the price of $99 and you receive quite a bit for your money. Packaged along with the game are a model of a 2009 Nissan GT-R Spec V, a 300-page book on the cars in the game, a GT keychain, and 5 downloadable bonus cars. Those cars are the Audi R8 5.2 FSI, Mercedes 300 SL, M3 Coupe, Lamborghini LP 640, and Shelby 427 Cobra.

The game drops, hopefully, on November 2. My fingers are crossed.

Story via Kotaku